The glossary made by Beedeez
A
A
Adaptive Learning
Adaptive Learning
Personalized learning method that adjusts in real time to the learner's needs and level.
Analytics
Analytics
Analysis of data from training paths.
Andragogy
Andragogy
Science of adult learning, which is distinct from pedagogy (the science of teaching children)
Augmented Reality
Augmented Reality
Technology that overlays virtual elements on reality and is used for immersive training.
Author Tool
Author Tool
Tool for designing and creating training content.
B
B
Blended Learning
Blended Learning
Combination of online and face-to-face training.
Bloom's Taxonomy
Bloom's Taxonomy
Classification of cognitive levels used to design learning objectives.
C
C
COOC
COOC
Corporate Open Online Course: Online training for a corporate audience.
Capsule
Capsule
Short, targeted training content, often in a microlearning format.
Career Path
Career Path
Set of career development steps for an individual.
Co-construction
Co-construction
Creation of content or learning paths with the active participation of learners or stakeholders.
Coaching
Coaching
Personalized support for professional or personal development.
Completion Rate
Completion Rate
Percentage of learners who have completed a training program.
D
D
Digital Learning
Digital Learning
All training modalities using digital technology.
Digital Learning Manager
Digital Learning Manager
Professional in charge of the digital training strategy, design, and deployment.
E
E
E-learning
E-learning
Distance training conducted via digital media.
F
F
Flipped Classroom
Flipped Classroom
Approach in which learners study key concepts beforehand so that group time can be reserved for practice or discussion.
G
G
Gamification
Gamification
Use of game mechanics to stimulate learner engagement.
Generative AI
Generative AI
Artificial intelligence capable of creating original content (text, image, video...), used to enrich the learning experience.
H
H
HR Manager
HR Manager
Pilots HR policies, including training.
HRIS
HRIS
Human Resources Information System.
Hard Skills
Hard Skills
Technical, measurable skills specific to a profession.
I
I
Instructional Design
Instructional Design
Structured design of training programs adapted to objectives and audiences.
J
J
K
K
KPI
KPI
Key Performance Indicators are used to measure the effectiveness of training actions.
Kirkpatrick
Kirkpatrick
Four-level evaluation model to analyze training impact (reaction, learning, behavior and results).
L
L
LMS
LMS
Learning Management System, a training management platform.
LXP
LXP
Learning Experience Platform, a platform focused on learner experience and content personalization.
Learning Analytics
Learning Analytics
Analysis of data from learning paths to optimize training programs.
Learning Community
Learning Community
Group of individuals who share knowledge, best practices, and insights.
Learning Path
Learning Path
Structured sequence of modules or educational activities.
M
M
MOOC
MOOC
Massive Open Online Course, online training open to all.
Memory Anchoring
Memory Anchoring
Techniques aimed at promoting long-term knowledge retention, often through spaced repetition or practical application.
Mentoring
Mentoring
Support of an employee by a more experienced peer.
Micro-learning
Micro-learning
Short, targeted training designed for quick consumption.
Mobile Learning
Mobile Learning
Training that is accessible on the go, for example from a smartphone or tablet, with adapted content.
N
N
O
O
Off-the-Shelf Content
Off-the-Shelf Content
Ready-to-use training resources (that are often generic).
Offboarding
Offboarding
Support for an employee's departure.
Onboarding
Onboarding
Integration of a new employee into the company.
P
P
Peer Learning
Peer Learning
Method in which employees learn from each other, often through experience sharing or mentoring.
Pre-boarding
Pre-boarding
Welcome period before an employee's effective start date.
Professional Certification
Professional Certification
Official validation of a skill or expertise recognized in the workplace.
Q
Q
R
R
ROI
ROI
Return on Investment, used to evaluate the economic impact of training.
Reskilling
Reskilling
Process of relearning new skills to progress or change careers.
S
S
SPOC
SPOC
Small Private Online Course, online training reserved for a restricted audience.
Serious Game
Serious Game
Educational game combining entertainment and learning.
Skills Development
Skills Development
Acquisition of new knowledge or skills.
Skills Development Plan
Skills Development Plan
HR system that structures and finances training activities.
Social Learning
Social Learning
Learning that relies on peer interactions.
Soft Skills
Soft Skills
Behavioral and interpersonal skills.
Synchronous/Asynchronous Training
Synchronous/Asynchronous Training
Real-time training (e.g., virtual classroom) vs. self-paced training (e.g., e-learning).
T
T
TMS
TMS
Training Management System, a tool for planning and tracking training, often coupled with an LMS.
Talent Management
Talent Management
HR process aimed at attracting, developing and retaining key employees.
Training Manager
Training Manager
Professional in charge of training strategy and the implementation of training programs.
Training Module
Training Module
Coherent unit of educational content.
Training Needs
Training Needs
Discrepancy between current skills and those required to achieve professional objectives.
Tutoring
Tutoring
Individualized support by a tutor during training.
U
U
UGC
UGC
User Generated Content, content created by users (e.g., sharing best practices, creating internal tutorials, etc.).
Upskilling
Upskilling
Strengthening or updating existing skills.
User Experience (UI/UX)
User Experience (UI/UX)
Quality of interaction and navigation in a training interface (e.g., ergonomics, design, fluidity, etc.).
V
V
Virtual Reality
Virtual Reality
Complete immersion in a simulated digital environment for educational purposes.
W
W
Webinar
Webinar
Online training session that is often live and allows for possible interaction between participants and trainers.
White Label
White Label
Ability to customize a solution (e.g., an LMS) with a company's branding.
Workplace Learning
Workplace Learning
Training that is integrated directly into the professional environment and is often informal and continuous.