The glossary made by Beedeez

A

A

Adaptive Learning

Adaptive Learning

Personalized learning method that adjusts in real time to the learner's needs and level.

Analytics

Analytics

Analysis of data from training paths.

Andragogy

Andragogy

Science of adult learning, which is distinct from pedagogy (the science of teaching children)

Augmented Reality

Augmented Reality

Technology that overlays virtual elements on reality and is used for immersive training.

Author Tool

Author Tool

Tool for designing and creating training content.

B

B

Blended Learning

Blended Learning

Combination of online and face-to-face training.

Bloom's Taxonomy

Bloom's Taxonomy

Classification of cognitive levels used to design learning objectives.

C

C

COOC

COOC

Corporate Open Online Course: Online training for a corporate audience.

Capsule

Capsule

Short, targeted training content, often in a microlearning format.

Career Path

Career Path

Set of career development steps for an individual.

Co-construction

Co-construction

Creation of content or learning paths with the active participation of learners or stakeholders.

Coaching

Coaching

Personalized support for professional or personal development.

Completion Rate

Completion Rate

Percentage of learners who have completed a training program.

D

D

Digital Learning

Digital Learning

All training modalities using digital technology.

Digital Learning Manager

Digital Learning Manager

Professional in charge of the digital training strategy, design, and deployment.

E

E

E-learning

E-learning

Distance training conducted via digital media.

F

F

Flipped Classroom

Flipped Classroom

Approach in which learners study key concepts beforehand so that group time can be reserved for practice or discussion.

G

G

Gamification

Gamification

Use of game mechanics to stimulate learner engagement.

Generative AI

Generative AI

Artificial intelligence capable of creating original content (text, image, video...), used to enrich the learning experience.

H

H

HR Manager

HR Manager

Pilots HR policies, including training.

HRIS

HRIS

Human Resources Information System.

Hard Skills

Hard Skills

Technical, measurable skills specific to a profession.

I

I

Instructional Design

Instructional Design

Structured design of training programs adapted to objectives and audiences.

J

J

K

K

KPI

KPI

Key Performance Indicators are used to measure the effectiveness of training actions.

Kirkpatrick

Kirkpatrick

Four-level evaluation model to analyze training impact (reaction, learning, behavior and results).

L

L

LMS

LMS

Learning Management System, a training management platform.

LXP

LXP

Learning Experience Platform, a platform focused on learner experience and content personalization.

Learning Analytics

Learning Analytics

Analysis of data from learning paths to optimize training programs.

Learning Community

Learning Community

Group of individuals who share knowledge, best practices, and insights.

Learning Path

Learning Path

Structured sequence of modules or educational activities.

M

M

MOOC

MOOC

Massive Open Online Course, online training open to all.

Memory Anchoring

Memory Anchoring

Techniques aimed at promoting long-term knowledge retention, often through spaced repetition or practical application.

Mentoring

Mentoring

Support of an employee by a more experienced peer.

Micro-learning

Micro-learning

Short, targeted training designed for quick consumption.

Mobile Learning

Mobile Learning

Training that is accessible on the go, for example from a smartphone or tablet, with adapted content.

N

N

O

O

Off-the-Shelf Content

Off-the-Shelf Content

Ready-to-use training resources (that are often generic).

Offboarding

Offboarding

Support for an employee's departure.

Onboarding

Onboarding

Integration of a new employee into the company.

P

P

Peer Learning

Peer Learning

Method in which employees learn from each other, often through experience sharing or mentoring.

Pre-boarding

Pre-boarding

Welcome period before an employee's effective start date.

Professional Certification

Professional Certification

Official validation of a skill or expertise recognized in the workplace.

Q

Q

R

R

ROI

ROI

Return on Investment, used to evaluate the economic impact of training.

Reskilling

Reskilling

Process of relearning new skills to progress or change careers.

S

S

SPOC

SPOC

Small Private Online Course, online training reserved for a restricted audience.

Serious Game

Serious Game

Educational game combining entertainment and learning.

Skills Development

Skills Development

Acquisition of new knowledge or skills.

Skills Development Plan

Skills Development Plan

HR system that structures and finances training activities.

Social Learning

Social Learning

Learning that relies on peer interactions.

Soft Skills

Soft Skills

Behavioral and interpersonal skills.

Synchronous/Asynchronous Training

Synchronous/Asynchronous Training

Real-time training (e.g., virtual classroom) vs. self-paced training (e.g., e-learning).

T

T

TMS

TMS

Training Management System, a tool for planning and tracking training, often coupled with an LMS.

Talent Management

Talent Management

HR process aimed at attracting, developing and retaining key employees.

Training Manager

Training Manager

Professional in charge of training strategy and the implementation of training programs.

Training Module

Training Module

Coherent unit of educational content.

Training Needs

Training Needs

Discrepancy between current skills and those required to achieve professional objectives.

Tutoring

Tutoring

Individualized support by a tutor during training.

U

U

UGC

UGC

User Generated Content, content created by users (e.g., sharing best practices, creating internal tutorials, etc.).

Upskilling

Upskilling

Strengthening or updating existing skills.

User Experience (UI/UX)

User Experience (UI/UX)

Quality of interaction and navigation in a training interface (e.g., ergonomics, design, fluidity, etc.).

V

V

Virtual Reality

Virtual Reality

Complete immersion in a simulated digital environment for educational purposes.

W

W

Webinar

Webinar

Online training session that is often live and allows for possible interaction between participants and trainers.

White Label

White Label

Ability to customize a solution (e.g., an LMS) with a company's branding.

Workplace Learning

Workplace Learning

Training that is integrated directly into the professional environment and is often informal and continuous.

X

X

Y

Y

Z

Z

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